3d Math functions

Author
Bit Barrel Media

Description
This is a collection of generic 3d math functions such as line plane intersection, closest points on two lines, etc.

Usage
-Place the Math3d.cs script in the scripts folder.

-To call a function from another script, place "Math3d." in front of the function, for example: Math3d.LookRotationExtended

-If you want to use the TransformWithParent function, you have to call Math3d.Init first.

-Make sure all input vectors are normalized.

Categories
3d Math