AimDownSights
From Unify Community Wiki
Author: NickAVV
[edit] Description
This script will make a generic first person shooter seem more modern by allowing you to hold a key to aim down the sights.
While the key is held it slows down moving and turning speeds and smoothly adjusts the x and y position of the gun as well as the field of view of the camera.
[edit] Usage
- Place your gun model as a child of the Main Camera in the default FPSWalker. It's position should be x(0.5), y(-0.4), and whatever z position looks best.
- You may want to adjust the scale of your model to whatever looks best in this position as well.
- Set up an input button named "Sights". You can map this to whatever key or mouse button you want. Mine is set to left shift.
- Attach the following script to the First Person Controller.
- Drag your gun model (child of the main camera) into the slot for "Gun" on the script.
[edit] Script
var gun : Transform;
var nextPos = 0.0;
var nextField = 40.0;
var nextPos2 = -0.2;
var dampVelocity = 0.4;
var dampVelocity2 = 0.4;
var dampVelocity3 = 0.4;
function Update () {
var newPos = Mathf.SmoothDamp(gun.transform.localPosition.x, nextPos, dampVelocity, .3);
var newField = Mathf.SmoothDamp(Camera.main.fieldOfView, nextField, dampVelocity2, .3);
var newPos2 = Mathf.SmoothDamp(gun.transform.localPosition.y, nextPos2, dampVelocity3, .3);
gun.transform.localPosition.x = newPos;
gun.transform.localPosition.y = newPos2;
Camera.main.fieldOfView = newField;
if (Input.GetButton("Fire2")) {
//adjust viewpoint and gun position
nextField = 40.0;
nextPos = 0.0;
nextPos2 = -0.2;
//slow down turning and movement speed
GetComponent(FPSWalker).speed = 1.5;
GetComponent("MouseLook").sensitivityX = 2;
camera.main.GetComponent("MouseLook").sensitivityX = 2;
camera.main.GetComponent("MouseLook").sensitivityY = 2;
} else {
//adjust viewpoint and gun position
nextField = 60.0;
nextPos = 0.5;
nextPos2 = -0.4;
//speed up turning and movement speed
GetComponent(FPSWalker).speed = 6;
GetComponent("MouseLook").sensitivityX = 6;
camera.main.GetComponent("MouseLook").sensitivityX = 6;
camera.main.GetComponent("MouseLook").sensitivityY = 6;
}
}
