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  1. 18:48, 6 September 2010 ‎Webservices In Unity (hist) ‎[7,267 bytes] ‎Steego (Talk | contribs) (New page: This will show you how to set up webservices and how to consume these services, and services from 3rd partys, from within Unity. It will also expand into using the ''Windows Communication ...)
  2. 10:42, 5 September 2010 ‎Sound Manager (hist) ‎[4,289 bytes] ‎.Tom. (Talk | contribs) (New page: Author: Tom Vogt (tom@lemuria.org) ==Description== Two scripts I use to add a bit of dynamic music. The first script takes a list of songs and will play through them, repeating with the f...)
  3. 21:36, 29 August 2010 ‎Flashlight (hist) ‎[2,172 bytes] ‎CorruptedHeart (Talk | contribs) (Created a new page for a super simple flashlight/light switch script: Category: MonoBehaviour Category: C Sharp Category: Scripts Category: Lights This is a super simple script that al)
  4. 19:20, 28 August 2010 ‎CSharp Unity Tutorial (hist) ‎[576 bytes] ‎Jashan (Talk | contribs) (created an own page for the C# Tutorial contents)
  5. 20:22, 26 August 2010 ‎LoadSceneAdditive (hist) ‎[729 bytes] ‎DaveA (Talk | contribs) (added script)
  6. 05:36, 24 August 2010 ‎Json (hist) ‎[7,293 bytes] ‎Scone (Talk | contribs) (New page: = Intro = I came across the need to send structured data to and from a server on one of my projects, and figured it would be worth my while to use JSON. When I looked into the issue, I tr...)
  7. 06:22, 22 August 2010 ‎CreatePrefabFromSelected (hist) ‎[3,310 bytes] ‎Matthew Miner (Talk | contribs) (New page: Author: Matthew Miner == Description == Creates a prefab containing the contents of the currently selected game object. == Usage == Place the script inside the Editor folder. Select a ...)
  8. 00:41, 21 August 2010 ‎AlphaDiffuse2sided (hist) ‎[8,944 bytes] ‎DaveA (Talk | contribs) (Based on default Transparent/Diffuse, this renders both sides)
  9. 19:51, 20 August 2010 ‎Load Data from Excel 2003 (hist) ‎[3,703 bytes] ‎Zumwalt (Talk | contribs) (New page: = Reading Excel Files and Sheets into Unity = Sometimes you want the ability to load information from a spreadsheet into Unity, some rules you need to understand first. You need to ensure...)
  10. 01:11, 19 August 2010 ‎Click To Move (hist) ‎[1,255 bytes] ‎Sakar (Talk | contribs) (New page: Category: Two Dimensional Category: MonoBehaviour Category: Scripts Category: Mouse Category: JavaScript Author: Sakar ==Description== This script will move an object t...)
  11. 18:18, 18 August 2010 ‎CreateCone (hist) ‎[7,829 bytes] ‎Wolfram (Talk | contribs) (an editor script to create a Cone primitive)
  12. 06:57, 18 August 2010 ‎TerrainImporter (hist) ‎[13,242 bytes] ‎WarwickAllison (Talk | contribs) (New page: Category: Editor Scripts Category: JavaScript Author: Warwick Allison (WarwickAllison) ==Description== Imports a set of 16-bit RAW heightmaps and 8-bit RAW alphamaps to build Terra...)
  13. 13:38, 12 August 2010 ‎Executors Framework (hist) ‎[22,495 bytes] ‎Magwo (Talk | contribs) (New page: Category:Concepts Category:Design Patterns Category:Threading Category:C Sharp Author: Magnus Wolffelt == Description == This is a small framework designed to assist in th...)
  14. 01:25, 12 August 2010 ‎SimpleTankController (hist) ‎[7,058 bytes] ‎Gman (Talk | contribs) (New page: == Description == A non-physics simple tank movement controller that includes acceleration and optional auto-parenting of the object directly below the controlled object. == Usage == Plac...)
  15. 23:46, 11 August 2010 ‎SmoothFollowWithCameraBumper (hist) ‎[2,157 bytes] ‎Gman (Talk | contribs) (Description - )
  16. 13:59, 30 July 2010 ‎Unity developer List (hist) ‎[1,135 bytes] ‎Mikesgames (Talk | contribs) (New page: Are you a Unity game developer? If so, post a link to your website, and a paragraph about yourself! ---- Mikesgames Productions A small indie team based in Thetford, UK. Our current gam...)
  17. 10:43, 29 July 2010 ‎3SideProjDiffuse1.1 (hist) ‎[5,869 bytes] ‎WarpedAxiom (Talk | contribs) (New page: Category: Unity 2.x shaders Category: Cg shaders Category: Pixel lit shaders Author: Nils Daumann. ==Description== [[Image:Picture_19.png|thumb|A model using th...)
  18. 06:09, 23 July 2010 ‎IPhoneGems (hist) ‎[4,109 bytes] ‎BurningThumb (Talk | contribs) (New page: *--~~~~ *Attribution would be appreciated ==Description== The code provided by unity creates really bland gems if the GPU does not support cubemaps, which is true of iPhones. This modif...)
  19. 00:09, 23 July 2010 ‎Custom Mouse Pointer (hist) ‎[836 bytes] ‎Kiyaku (Talk | contribs) (New page: Category: C# Category: Javascript Category: GUI Author: Sven Paroth (Kiyaku) ==Description== If you want a custom image for your mouse pointer but still have it in front of t...)
  20. 19:53, 22 July 2010 ‎Finite State Machine (hist) ‎[17,540 bytes] ‎Dart (Talk | contribs) (New page: == Description == This is a Deterministic Finite State Machine framework based on chapter 3.1 of Game Programming Gems 1 by Eric Dybsend. Therea are two classes and two enums. Include them...)
  21. 19:18, 22 July 2010 ‎Finit State Machine (hist) ‎[17,567 bytes] ‎Dart (Talk | contribs) (New page: == Description == This is a Deterministic Finite State Machine framework based on chapter 3.1 of Game Programming Gems 1 by Eric Dybsend. Therea are two classes and two enums. Include them...)
  22. 15:05, 22 July 2010 ‎Mac Fix (hist) ‎[70 bytes] ‎Sanaira (Talk | contribs) (New page: =Mac Software Optimization= Since Apple Mackintosh is based on different principles than Windows operating computers or computers working under Linux, certain amount of knowledge is neede...)
  23. 09:40, 21 July 2010 ‎Fur (hist) ‎[896 bytes] ‎Slin (Talk | contribs) (New page: Category: Unity 2.x shaders Category: Cg shaders Category: Pixel lit shaders Author: Nils Daumann. ==Description== [[Image:Fur.JPG|thumb|The fur shader in actio...)
  24. 22:17, 20 July 2010 ‎RefractionEffect (hist) ‎[2,321 bytes] ‎Slin (Talk | contribs) (New page: Category: Unity 2.x shaders Category: Cg shaders Category: Image effect Author: Nils Daumann. ==Description== The shader in action. ...)

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